Synthesis


Computer Simulation of Human Walking using a Three-Dimensional Neuro-Musculo-Skeletal Model

The purpose of this project is to develop a computer simulation model synthesizing human walking. The simulation study is expected to provide computational experimental conditions that are difficult to realize in actual humans.

The above figure shows the outline of the computer simulation model for walking. We call it a neuro-musculo-skeletal model. The inertial properties of the body are represented by a 14-rigid-link system. The musculo-skeletal system is constructed three-dimensionally and incorporates 41 muscles for the whole body. The neuronal system has a hierarchical structure that consists of a higher center model for adjusting locomotion patterns, a spinal cord model generating the basic rhythms of walking, and a peripheral model generating neuronal stimuli in each muscle.

Normal walking
QuickTime Movie (369KB)

The above figure shows the generated normal walking pattern. Click on it to see the animated walking QuickTime Movie. The simulated walking motion is consistent with that of actual humans in terms of not just kinematic data such as joint angles, but also with respect to muscular tension and energy consumption. It also enables stable gait despite mechanical disturbances, such as a pulse-like external force at the pelvic segment.

Pathological gait
QuickTime Movie (364KB)
Running at 4 m/sec
QuickTime Movie (210KB)

The three-dimensional walking model is also able to generate pathological gait patterns, including asymmetrical motions as shown in the above figure. Running motion at 4 m/sec can also be synthesized. By clicking on the above figures, you can see the respective QuickTime Movie animations.

My current interest in this research project is the application of our model to rehabilitation engineering to re-enable walking. I plan to identify mechanisms contributing to lack of balance and stability in the walking motions of older adults and to predict electrical stimulation patterns for FES gait by using the proposed simulation model.

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Computer Simulation of Human Gait for Anthropological Studies

I previously analyzed the developmental process of human infant gait and the evolutionary process of human walking by using a computer simulation model.

The figure on the above left shows the simulation results of walking using various body-size models from a twelve month-old infant to a twenty-two year-old adult. The figure on the above right shows the results of a simulation in which a human ancestor, modeled starting from the gait and body shape of the chimpanzee, evolved and achieved the locomotion and body shape of the modern human. To elucidate the relationship between body motion and body structure, including such problems as human development and evolution, is extremely difficult or impossible using experiments conducted with actual humans. Therefore, I expect that simulation methods such as that outlined in this study will contribute to overcoming the limits hindering current experimental methods.

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Computer Simulation of Daily-Life Motion

The walking simulation models that I described above were able to generate only periodic motions, such as walking, since their control models were constructed based on neural oscillators. As our next project, we plan to develop a computer simulation method to generate various daily-life motions, such as rising from a seated position, as well as more complex motions.

The above figure shows the standing and pulling motions generated by the simulation method based on the inverse dynamics model that we are proposing. We currently think that a novel approach is necessary to synthesize various human movement. This is one of our future projects.

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References

English Publications

Japanese Publications

English Presentations

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